FACTORIO CURRENT VERSION HOW TO
I know how to adjust these settings via the GUI, but since I'm now working with a headless server, I don't know how to adjust them. To give yourself admin access, you need to create a server-adminlist.json in the same directory as factorio-current.log. Human readable error notice when multiplayer connection wasn't successful. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files. You will need to create your save file before you start the server, as the dedicated server REQUIRES a save file to be provided. Username is now set to username setting, not email. All hosts and members must be running the 64bit (x86_64) version of the game. Progress bar is shown when non-responsive peers are about to be dropped from the game in the Multiplayer. Allows you to change your map and map generation settings at any time you want. Players may join each other through Steam, or by just the port-forwarded host. I’m fairly new to the game and after 17 hours into a game with a friend on default settings resources from mining outposts run low pretty quickly to support the growing base. Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server. They can be created in 2 ways: Through a regular Factorio mod, providing an extra command to create a mapshot. I use to run a 0.15 server but the map-gen-settings.json file is different in 0.18.17. The file should contain a list of admins, like so: Joining by directly inputting a public IP and port into Factorio.